This means that a unit with 10 points in power will do 150% the damage that a 5 point power CAH would. The table below shows by what amount is the power affected when you add a point to power. Power points can be alloted as per your need. Don't waste to many points to it otherwise. I only recommend making this high for hero killers who need to bash out an extremely large amount of damage in a short time. Power is basically the amount of damage your hero can do with his initial melee attack. The ratio matches with that expected from the percentages.Īrmor effectively reduces damage from all types of attack, such as sword attack, ranged attack, magic attack (includes powers of Gandalf and Saruman, like Fireball and Lightning), and fire attacks. From a ranged attack, a Men of the West CAH of 5 point armor took 28 seconds to die, while 10 point armor increased it to 38 seconds and 15 point armor to 49 seconds. These values were confirmed with a simple test I performed. This means, if your hero has, say, 10 points in armor, then it will suffer 52% less damage from any attack. The percentages by which the armor increases with each point is given below. You can increase the armor of your hero by allotting it more points.
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Make this very high if your hero is a tank and or leadership hero. With high armor your hero can resist a LOT of arrow damage, which makes it useful for taking down archers and whole armies overall.
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For example, both an elf and a human will have a health of 2800 if the health points are 5.Īrmor is extremely important, and most useful to one-man armies. So heroes with same number of points for any attribute will have the same amount of that attribute. The original values of each attribute (such as health being 2000) are the same for each type of CAH. A percentage of 150% for 10 points of power, for example, implies that if your hero's power has that many points, the amount of power is 150% the original.
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The tables give the percentages for each attribute point. Here we study each attribute, and how increasing points affects them. You have 30 points to spend, which you can use to improve health, power, armor, heal rate and vision range. By default, each attribute has an initial number of points. Clearly, the greater the number of points to spend on an attribute, stronger will that attribute be for the hero.Įach hero has anywhere between 0 to 20 available points for each attribute. The attributes are Armor, Power, Health, Heal Rate and Vision. When creating your own hero, you see a section where you need to spend attribute points to improve various attributes of your hero. Create-a-Hero Attributes and How They Work