Hearts of Iron III Air and Naval Unit Operations Both, however, are subject to range restrictions when conducting other operations. Interestingly, naval units can only rebase within their range, while Air units can rebase well beyond it. Air planes also have an operating range in which they conduct missions. Naval units can only operate within their range, so rebasing several times can be necessary during a long ocean crossing. If the province you right clicked has an appropriate base (air for plane, naval for ships), this will be the default selection. The most common option for both is rebasing. Planes and ships offer more options when moving than land units, so right clicking will bring up the movement menu every time. Click accept and the unit’s movement will be shown on the map by a cyan/turquoise looking arrow. We want Strategic Redeployment, which is the default option. Here, you can decide what kind of movement you want to undertake, and at what time you want to arrive, which is important when coordinating attacks with other units or trying to fight in the daylight. By holding down control and right clicking, you get the movement menu. Let’s move that Corps Expeditionnaire’s HQ closer, but not all the way, to the front. Right clicking on an enemy held province will launch an attack, indicated with a red arrow. Just right clicking in the target province, Briancon, will get the troops marching, indicated by the green arrow, which will fill up as the unit approaches its goal. Use the little Xs to remove any air and naval units, and the HQ as well, since we don’t want to move that right to the front. I will get a list of all the land units in the unit panel, and depending on my clicking skills, air and naval units. I will drag a box around the unit stack in Marseilles, trying not to include the naval or air base. If they were garrison type infantry, I might be tempted to leave them there, but these Alpine specialists would best be used in, you guessed it, the Alps. We have some mountain infantry, the Corps Expeditionnaire hanging out in Marseilles. To order a unit to move to or attack a nearby province, you just select the unit and right click where you want to go. Marching through a hot, steamy, pathless jungle will carry its own penalties, though. Simple movement uses more supplies and fuel, and is slower, relying on the unit’s movement speed, but doesn’t hurt organization on its own. This is reflected by the troops taking an organization penalty that grows over time as they are redeploying (they take similar penalties when loaded on ships or planes). The draw back is you don’t want your infantry to show up in combat on a train and start lining up to get their rifles from the baggage car. Continuing this notion, the speed of redeployment depends on the Infrastructure ratings of the provinces being crossed. The real world equivalent is that it is cheaper and faster to put tanks and soldiers on trains than it is to have them march and drive. Strategic redeployment is a fast and cheap way to move people away from front lines. There are two main ways to move land units in Hearts of Iron III. Strategic Redeployment or Normal Movement
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It seems they were more comfortable further from the front. An exception was telling the HQ itself to move to Marseilles itself. For instance, most of the commands we issue in setting up Marseilles’ defense stay the same when we turned on the HQ’s AI and set the stance to defense.
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If you turn on the AI of a unit or a unit above it in the chain of command, it won’t necessarily stop performing the last order you gave it. If the unit doesn’t have a green flag, but has a stance or objectives, click on the next unit name above its own name in the unit panel until you find the culprit. With the unit selected, you can use the info in the unit panel to find who has the AI turned on. The first thing to note is that if a unit already has its AI turned on, or the AI of a unit higher than it in its chain of command has its turned on, the unit will ignore your commands. In this article, we will continue our example as France during the Blitzkrieg Campaign and set up the defense of southern France using a combination of AI directives and direct command.
#HEARTS OF IRON 3 GUIDE HOW TO#
Our previous article showed us how to find and learn more about units using the Outliner, and how to set up stances and objectives for armies and set them to AI control.